The whole process of an animation starts with the addition of the first component which is The Skin in a software like blender or Maya. You can surely checkout references section below toĬomponents of An Animated Model : Skin, Bones and Keyframes I won't be able to explain how the equation works because its out of the scope for now. Slerp equation which gives the same result as Lerp but for two rotations A & B. Quaternion provides something called The Spherical Interpolation or To avoid this issue we use Quaternion for rotations. Gimbal Lock(See references section below to learn about it). The reason for that is if we went ahead and tried to use the linear interpolation equation on a vector of X(Pitch),Y(Yaw) & Z(Roll), the interpolation won't be linear. It is known as as Linear Interpolation equation or Lerp. Ī gun turret smoothly rotates to face the target i.e Rotation happening over time and a tree is scaling up from size A to size B in time T i.e Scaling happening over time.Ī simple interpolation equation used for Translation and Scale looks like this. Like an enemy moving from point A to point B in time T i.e Translation happening over time. Interpolation can be defined as something happening over time. To understand how animation works at basic level we need to understand the concept of Interpolation. You can still understand the concept and implement it in your way. I'd recommend you to finish the Model Loading section of this saga as this tutorial code continues from there. We need to animate a 3D model using Assimp. We will first understand the concept thoroughly and then understand the data This tutorial is about Skeletal animation which you all have been waiting for. Objects in 3D world like humans andĪnimals feel more organic when they move their limbs to do certain things like walking, running & attacking. Skeletal Animation Guest-Articles/2020/Skeletal-AnimationģD Animations can bring our games to life.
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