3/27/2023 0 Comments Ultima online forever skills![]() Damage with Axes can further increased using the Lumberjacking skill. Additional damage boosts come from Anatomy and having 100 Strength. Requires Tactics to increase damage output. Poison can also be applied to the weapons to add extra damage or spell interruption. Axes have a chance to hit a Concussion Blow which reduces the target's intelligence temporarily - The chance being determined by your Swordsmanship and Anatomy skill. The slow halberd has one of the highest single hit damage outputs in the game. The fast katana is one of the most effective weapons because of its combination of speed and damage. Swordsmanship: A versatile melee skill that has the largest weapon choice of all melee skills.Poison cannot be applied to mace weapons. War Hammers also have a chance to strike the Crushing Blow special move which increases your damage output. Metal mace weapons such as maces and war hammers break down your opponents armor more quickly. Mace Fighting: A melee skill that uses blunt wood and metal weapons to bash your foes.The Paralyzing Blow makes it a popular choice in PvP to stop enemies in their tracks. Spears have a chance to strike a Paralyzing Blow special move - The chance being determined by your Fencing and Anatomy skill. Fencing: A melee skill that uses fast, sharp one-hand weapons such as daggers or krysses or two-handed short or long spears.A common starter skill used in a Bard Archer in combination with Provocation. Does not have a special move ability like other melee skills. Archery: Uses bows with arrows or cross-bolts with bolts to attack creatures and players from a distance.Some mage templates will forgo this and use Defensive Wrestling through the combination of Anatomy and Evaluating Intelligence instead. Provides very little damage by itself but can be combined with Anatomy to enable a Stun special move and Arms Lore for a Disarm special move. Wrestling: A common skill amongst mages in PvM and PvP to mitigate against melee attacks and decrease the chance of a spellcast being interrupted.Commonly used on warrior templates in PvM and PvP and also defensive mage PvP templates. With enough Anatomy it also allows you to resurrect other players. Healing: Uses bandages to heal and cure yourself and others.In combination with Evaluating Intelligence, it gives a passive Defensive Wrestling which is sometimes used in substitute for Wrestling. In combination with Wrestling, it enables a special Stun move which is popular in PvP. Adds damage to weapon skills ( Swordsmanship, Macing, Fencing, Archery) and is used to determine the chance of a special move being successful. Anatomy: Boosts the effectiveness of the Healing skill.On Ultima Online Forever, it provide mana recovery for Meta Mages. Spirit Speak: A traditionally useless skill which allows you to to hear the dead speak.A useful skill in PvM and virtually essential in PvP. Resisting Spells: Grants a passive chance to reduce or prevent damage from offensive spells against your character.The skill is essential on templates that use Magery as a primary skill for offence. Heavy armor will prevent the mana regenerating effect. Active use of the skill boosts the regeneration rate but the player must stand still for this to remain in effect. ![]() Meditation: Passively regenerates mana.Not required to cast recall from a charged Runebook. Popular in both PvP and PvM, even on warrior-style characters. ![]() Spells use Mana which is based on Intelligence. Heal, Cure) and utility (Recall, Gate Travel). ![]() Magery has 64 spells across 8 spell circles in total including offensive (e.g.
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